# Item Goal

When Item Goal is selected, a configurable collection of items have to obtained in order to complete the goal. The configuration includes different items as well as amounts. Obtaining in this context means being placed in a players inventory in a slot at least once.

# Configuration

Individual Dropdown Selection
Select items and their necessary amounts individually with the dropdown option.
Collect everything
Every obtainable item has to be collected once.
Collect all items
Every item that is considered an item but not a block has to be collected (for example: carrot).
Collect all blocks
Every item that is considered a block (for example: stone).
Fixed random order
If selected, every item has to be collected in a specific order that is determined when the settings file is generated. Otherwise, the items can be collected in any order.

# Example Configuration

Below are some examples you can directly copy into your server without using the website.

Example 1

Rules: NoDeath

Punishments: The challenge is over for everyone (EndPunishment)

Goals: Collect 1 dragon egg (Item Goal)

Example 1
no_death_end_challenge_item_goal_1_dragon_egg.json 792B

Example 2

Rules: NoDeath

Punishments: The challenge is over for everyone (EndPunishment)

Goals: Collect every obtainable item once in a fixed order (Item Goal)

Example 2
no_death_end_challenge_item_goal_every_item_once_fixed_order.json 130KB